Wednesday, May 4, 2016

Character Animation Projects - Pose to Pose


This was my first project in Character Animation this semester. We were to animate a character do a step and a jump across a few objects. I shot reference to get a better view of what the body mechanics should look like. The process for animating this was first to set Key Poses, these poses established when the character made contact with the ground or was up in the air. Key poses are the poses that make the movement the most convincing. Once those poses were set I did a second pass which is referred to as Secondary Poses, these poses are what establish a smoother movement in the animation. The next set was a Splinning pass, this is more refinement of the animation with in the graph editor of Maya. A final pass of Polish to make sure all of the curves in the graph editor were creating the proper time within the animation.

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